If there is rich soil nearby (darker colour, and is labeled "rich soil" on the bottom left corner of your screen when you mouse over it), use that. Farming: You now need to start farming. That's saved me a lot of hassle over building a whole building just for a stockpile! Originally posted by Wraith: Instead of creating my main stockpile inside, I just put up 4 pillars at the corners of where I want my stockpile to be and then create a roofing zone over it, it only takes 4-6 wall pieces, building roofs don't cost any supplies, and most things will stop deteriorating if they are just under a roof. Remember you can always pause or change the speed. Unpause the game: Enjoy watching your colonists working on the building.Remember to unforbid the wood lying on the ground, or your colonists will not use them to build. Walls and doors are in the "Structure" submenu, and beds are in "Furniture". Construct a decent sized room 9 by 9 or larger, and place 3 wooden beds inside. Wood will be a sufficient building material for now. You can change the material of a building by right clicking on it in the menu and selecting the desired material. Go into the Architect menu to start to get familiar with it. If there are abandoned buildings or a hill nearby, consider taking advantage of them by building against them. Find a spot on the map relatively close to the landing site where you feel you can set up in a reasonably short period of time. Even if you plan on digging a mountain base, throwing up some walls is much faster to get settled in quickly. You need to get a single building up ASAP so your colonists can sleep under a roof, and you can haul materials inside to stop them from deteriorating. Prepare: Decide on a site for your initial base camp.Where are the steam geysers for potential geothermal power later? Where are natural choke points to create kill zones? Where are there veins of steel, silver, and gold? Where are standing structures that you can make use of? You should also unforbid any of your starting resources lying around by selecting them, double clicking to select all nearby items. Recon: Take a look around and get a feel for the terrain.Only time and experience will teach you how to properly use the work tab. The work tab might be simple to look at, but is very hard to master. Originally posted by PapaBear (Kate):Never put too much priorities on the colonists, doing so will tie up your colonists and nothing would be basically done. Also try not to roll characters who have a lot of health ailments such as cataracts and bad back. The traits that you should avoid are ones that give a permanent mood penalty or speed penalty: Lazy, Slothful, Slowpoke, Pessimist, and Depressive. Traits do not matter too much, you can try to roll for good traits, but that could be very tedious. It also helps to have someone at least halfway decent at cooking, research, social, construction, and mining (if you have a mountain base). Try to have at least one colonist covering those skills. The most important skills to have in the beginning are: medicine, growing, and shooting. Rolling for passion (two flames) is just as important as rolling for a high skill, because they will level up faster. Stay away from colonists incapable of many tasks, especially dumb labour. Remember, your characters can only do one thing at a time and they need time to eat and sleep. You can click randomize on your colonists as many times as you want. A mountain base is also a good option, it's easy to defend and will give you plenty of stone chunks, but takes longer to dig in the beginning and tend to suffer from bug infestations later on. Large hills have plenty of ores and hills to build against. Small hills have more ores but the hills still do not provide much protection. Flat terrain lack ores to mine and is difficult to defend. You will also want to pay attention to the terrain type. You want a map with a growing season that lasts from at least spring to fall, if not all year. You should pick a temperate forest biome to start. The default dimensions is a good size that won't cause too much lag. You can play with the seed and map size of the world, but it isn't anything that will make a big difference to you yet. It is recommended to choose Cassandra Classic on Rough to get a feel for how the game is designed to play out. The AI Storytellers only determine the random events that occur during your game. You can pick a storyteller and a difficulty level. This guide assumes that you're choosing the classic "three crashlanded survivors" scenario. The first thing you'll be able to pick is picking a story scenario, there are 3 prebuilt scenarios to choose from.
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